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Originally Posted by Pyrotex
Well, there is a lot to be said for mental anguish, but I would rather save some time if I can. Blender? Okay, I'll check it out.
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Blender is okay, I've played around with it a little. I still like POV-Ray. To each his own, I quess. If you really want a modeler, may I suggest Moray? It's a wireframe modeler that uses the same primitives as POV-ray, and can even export as a POV file.
One of things I like about POV-ray is that you can enter the transforms as math functions that use variables and in some ways treat it almost like a programing language. It was that ability that made this animation a lot easier to make.
