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Re: Interactive Music
I think it would vary on the type of game...
You could put various parameters that depended on variables in the game(the speed of action could influence the tempo or the characters health could affect chord structure or key, etc.). I believe there are a few programs that can create "music" (There has been some debate on if this qualifies) based on a series of random inputs. These could probably be tweaked to the specifics of a game though.
Generally I turn the music off on a game and listen to my stereo... I find very few of the games have music that either does not get repteatative or is just plain boring. Perhaps makinging more dependant upon the game it could add to the experience.
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Don't walk behind me; I may not lead. Don't walk in front of me; I may not follow. Just walk beside me and be my friend.
Albert Camus
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