Quote:
Originally Posted by KickAssClown
Instead, they opted to go for the hard transition where they break and switch to the new minigame. The choice to do so broke the potential links of causality between the stages.
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That's another crucial problem. But be that as it may, Spore ranks very high on the suction meter, because each and every one of those individual "mini-games" suck spectacularly, too, on their own merit.
I mean, for each and every one of those games, tons of better games exist in the same genre. So, as far as these games are so incredibly unrelated and completely crap, you could play a much better different game for every scenario.
I think Spore was sunk because of boardroom politics, where some salesman pitched a crap idea to a bench of decision makers who have no idea what the business is all about. How Will Wright (SimCity?!?!? The Sims?!?!?!) put his name on this pile of steaming manure is so far beyond me...
...and then the only way to sell it was to overhype it over a matter of years.
Which makes me
very cynical towards hyped releases, and gives me an even better incentive to pirate a game prior to purchase.
Which might, ultimately, be a good move in the Greater Scheme of Things. Unashamedly shit games like Spore will turn more users into pirates, previewing entire games before purchase, because they've burnt their fingers (rather expensively) by believing the market hype when they invested in Spore. This, in turn, will force other games to be better (or at least just live
up to the hype) if they want to make any sales. Ironically, plugging in to the theme the game was supposed to be about,
this is evolution in action, baby. Crap games (like Spore), will simply die a sad and lonely death, whilst the stronger, better ones will survive and procreate.