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Re: linux becoming a gaming platform
ok, i think what you are trying to ask is pretty obvious, but ok...
Big companies, like the ones who produce Unreal and Quake, distribute their product prebuilt, thus most of the time not revealing any code this allowing for licenses to be applied to their products, thus they can sell the licenses to make money, and if a game is good, rest asure linux people would be more than happy to buy it, not to say that there isnt cracking and keygenning, but nowhere near that in windowz (i mean extent of unwillingness to pay, not actual amount of apps cracked)(not all time, as some games are made by hackers who have the free time and the will to make them). There is still licensing fees and procedures in proprietary application developement for linux (apps such as cedega are not distributed under the GNU public license, but rather their own license).
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Microsoft, the leader in using innovative tactics to promote irksome experience, coupled with antiquated technology that's held together by a pyramid of makeshift afterthoughts.
Apple, the leader in using irksome tactics to promote innovative experience, coupled with an antiquated core that's enhanced by state-of-the-art afterthoughts.
Linux, the leader in not using any tactics to promote user-defined experience, coupled with state-of-the-art core enhanced by innovative afterthoughts.

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