| | #1 (permalink) | |
| Thinking | Virtual reality physics. Physics in a virtual realty cannot ever be as accurate as in real life it seems. Just look at this video about time dilation: Now imagine this happening in a virtual reality with one observer on a computer looking at the screen and the other in the space ship. What would happen? Time must flow at the same rate for both for the simulation to work. Also another problem: Last edited by Agen; 06-09-2007 at 11:14 AM. | |
| ||
| | #2 (permalink) | |
| Ancora Imparo | Re: Virtual reality physics. Yes your right, because in VR a fake time can be dilated, but they cant dilate the time of the observer (yet )---------------- Jay-qu ::Hypography Moderator of.. Chemistry, Physics & Mathematics, Astronomy & Cosmology, Space and Technology & gadgets Forums Einstein said that if quantum mechanics is right, then the world is crazy. Well, Einstein was right. The world is crazy. -Daniel Greenberger Physics Guides - Physics Resources and help | |
| ||
| | #3 (permalink) | |||
| Creating | Quote:
![]() Relativity can be perfectly simulated as long as a game has only one player, as the game’s “AIs” can be made to experience any relativistic effects, allowing the player’s reference frame to be kept unaltered. If you’re not concerned with the “immersive” aspect of virtual reality – its user’s ability to somewhat believe “it’s really there” – it’s not too difficult to include relativistic effects in a turn-based (non-real-time) simulation game. I actually tried this with a good-sized (12) group of sci-fi gamers (using a computerized version of the SPI’s board & paper game Vector 3), but it was never popular, as most people found it confusing, counterintuitive, and generally “too much science, not enough fiction”. Quote: It’s not a hard effect to simulate – provided, as noted above, that the simulation is either non-real-time or single-player – and will emerge without additional programming from any simulation that accurately includes special relativity. ---------------- Moderator: Computers and Technology; Medical Science; Science Projects and Homework; Philosophy of Science; Physics and Mathematics; Environmental Studies ![]() | |||
| ||||
| | #4 (permalink) | |
| Thinking | Re: Virtual reality physics. Another way I think that time dilation can be used in a simulation would be if the users are completely integrated to the system. Meaning we could manipulate about anything what they see, what they hear and what they feel. In that case only if we can actually slow their brain down in some sense or use some other technique this could actually work. But if the users are connected the "ordinary way" (meaning a mouse, a keyboard and a screen) this can't be done. | |
| ||
| | #5 (permalink) | |||
| Creating | Quote:
Quote:
If the users play while orbiting a massive body – say a nice, cool neutron star – the VR program could actually time dilate them as needed by changing their orbits. Assuming an nice neutron star (lots of neutronium, not much junky ordinary matter crust, no annoying rotation), with radius 10 km, and mass 2 solar masses, dropping a user/player into a circular orbit 100 m above its surface will give a gravitational time dilation of Of course, if you have the technology to orbit space video game players around a neutron star, the ride to the game is likely to be better than the game! ![]() ---------------- Moderator: Computers and Technology; Medical Science; Science Projects and Homework; Philosophy of Science; Physics and Mathematics; Environmental Studies ![]() | |||
| ||||
| | #6 (permalink) | |
| Thinking | Re: Virtual reality physics. What you are describing is not the "ordinary way" as I meant it. The simulation is not allowed to manipulate you physically in such a way. It's only allowed to show you the light from the screen and the sound waves from the speakers. If you where to add the "trip" so you could create a time dilation effect then it's not the "ordinary way" anymore. Then its more like adding a moving/vibrating chair to the monitor, speaker, mouse, keyboard or/and joystick for a more realistic effect. But in the "ordinary way" anything other than a monitor, speaker, mouse, keyboard or/and joystick are not allowed. So in this case relativity can't be 100% added to the simulation now can it. | |
| ||
![]() |
| Bookmarks |
« Rawr! Sine System of Equations Problem
|
Interesting consequence of differentation of inverse functions »
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Virtual particles in space. | Little Bang | Physics and Mathematics | 23 | 10-09-2007 08:47 AM |
| Virtual Reality | Shekhar | Computer Science | 1 | 07-17-2006 06:29 AM |
| virtual reality to the rescue | bartock | Computer Science | 9 | 06-16-2005 09:17 AM |
| Virtual Particles | Little Bang | Physics and Mathematics | 4 | 06-04-2005 07:32 PM |
| New Virtual Reality Chair To Explore Frontier Of 'Telepresence' | C1ay | Technology News | 3 | 03-29-2005 04:22 PM |
All times are GMT -8. The time now is 07:29 AM.









)







