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05-22-2009
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#41 (permalink)
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Re: Weight powered car
Quote:
Originally Posted by arkain101
In my experience with racing of vehicles and motorcycles it is a well known fact that a longer vehicle has greater strait-line stability, which translates into faster top speeds, greater acceleration, and more efficient use of energy.
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 Well, longer than wide is pretty standard for any wheeled vehicle, and for this distance project, speed and acceleration don't matter as we have seen. Also, there is no steering requirement for this project.
Back to the OP, more or less. So we have demonstrated 3 wheels better because of less weight and we suggested large wheels & small axle for slow speed. Now I'm thinking that only the drive wheel(s) need be large and the other(s) can be small and so reduce weight. If we power a large single front wheel, we can have 2 small back wheels.  The string wrapping the front axle will be off-center of course, but kept close to the single wheel I don't think it will cause any undo drift or pull off course. 
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 semantics is not always just pedantic quibbling. ~ douglas r. hofstadter
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05-22-2009
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#42 (permalink)
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Re: Weight powered car
Quote:
Originally Posted by Turtle
 Well, longer than wide is pretty standard for any wheeled vehicle, and for this distance project, speed and acceleration don't matter as we have seen. Also, there is no steering requirement for this project.
Back to the OP, more or less. So we have demonstrated 3 wheels better because of less weight and we suggested large wheels & small axle for slow speed. Now I'm thinking that only the drive wheel(s) need be large and the other(s) can be small and so reduce weight. If we power a large single front wheel, we can have 2 small back wheels.  The string wrapping the front axle will be off-center of course, but kept close to the single wheel I don't think it will cause any undo drift or pull off course. 
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"speed and acceleration don't matter as we have seen. Also, there is no steering requirement for this project."
Madness!
Acceleration:
Regardless of how high geared this car is, it is going to be expected to accelerate, The only way you could prevent acceleration is having a nearly exactly even friction to force ratio, once the car is set in motion. Especially, if you DO NOT have a transmission to continually gear up as the speed slighty increases. Such that you prevent too much of a speed increase. (This is where and why your transmission actually would be of use)
Because we have F and M, then A will have a value. Unless you design this thing incredibly precise to prevent acceleration beyond, initial acceleration.
Speed:
Based upon the above, the care in a simple design will always succumb to an acceleration.
This means, your car will have a velocity to time curve. It will be faster at the end of the track than it was at the start of the track.
That means, that the car is always going to resort to coasting, on its last part of its path.
Such that, your speed matters in how far it will coast.
Steering
Steering will be incredibly important. You will need to design a system that allows you to precisely tune the direction of the "single" or even "dual front wheels". After performing tests, you will likely need to continue tweaking this steering direction. Which would be difficult using a simple perpendicular steering axis. The ideal solution would be to start by, placing the wheels in a carefully designed jig that is true in strait line. Then build the frame on top of that. This is usually the method used for building custom motorcycles and the like, which cuts down on tons of guess work, and room for error.
Finally, if you wheel system has any kind of wobble. (suppose the hub and axle have slight play). If the steering axis is perpendicular, this wobble will be transfered 100% into multiple changes of direction. Which equals more friction.
EDIT
Based on my experience, I am confident we could design two cars that travel nearly the exact same distances under the power of the weight. One car that does it in 5 seconds, while another car does it in 30seconds.
For example. If two cars gear ratio's are exactly the same, the one that reaches the highest top speed, which equates to saying the car with the greatest acceleration capability, will also have the greatest coasting distance.
The factors that change this acceleration rate are the things I was mentioning. Friction, steering (strait line capability), and weight.
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
Last edited by arkain101; 05-22-2009 at 03:31 PM..
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05-22-2009
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#43 (permalink)
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Re: Weight powered car
Quote:
Originally Posted by arkain101
Quote:
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Originally Posted by Toitle
speed and acceleration don't matter as we have seen. Also, there is no steering requirement for this project.
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Madness! 
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This thread is a request for help with a specific assignment and the project goal is the furthest distance travelled.
Quote:
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Originally Posted by Ackloin
Acceleration:
Regardless of how high geared this car is, it is going to be expected to accelerate, ...yada yada yada...
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Doh!  While I may have better said "quick acceleration" doesn't matter, you have missed the gist of this distance project again. For a distance "race" there is no gain to accelerate fast or to have a high top speed, and in fact just the opposite as Modest & Craig shewed.
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 semantics is not always just pedantic quibbling. ~ douglas r. hofstadter
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05-22-2009
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#44 (permalink)
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Re: Weight powered car
In essence, it would be nice to have a car that barely accelerates. And puts all of the force into distance.
However. Once the gear ratio has been chosen. The only way to acquire greater distance is, is modify certain factors.
I've added some graphs to display this.
Two cars with the exact same gear ratio.
The red is the faster car, the blue is the, slower car.
Edit:
The first graph you should look at is the Time and Distance graph. The green line represents the moment the force for accelerating the car ends (the weight is no longer pulling) Each car has this occur at the exact same distance.
The second graph is the Velocity to Time graph. It shows, the velocity the cars have after the force has depleted and the car has resorted to coasting mode.
The Faster car coasts further, than the slower car. In expectation that friction is of such values to produce these plausible coastings.
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
Last edited by arkain101; 05-22-2009 at 03:26 PM..
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05-22-2009
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#45 (permalink)
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Re: Weight powered car
I am only joking about the madness part Turtle.
Let me appologize and rephrase... "HOLD ON JUST A MINUTE!"
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
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05-22-2009
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#46 (permalink)
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Re: Weight powered car
Quote:
oh: While I may have better said "quick acceleration" doesn't matter, you have missed the gist of this distance project again. For a distance "race" there is no gain to accelerate fast or to have a high top speed, and in fact just the opposite as Modest & Craig shewed.
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I disagree, and I don't think that is a very fair way to respond. If you can disprove this information, I would encourage you to do so.
What I am presenting here is realistic engineer issues that will arise in the development of these cars.
Instead of re-designing the gear ratio dozens and dozens of times.
The golden thing you are trying to find to acquire distance is to find a gear ratio that breaks out of the static friction phase, where the car is at rest.
Then the ideal solution would be to apply this force in time spaced bursts. Although this would be complex in the engineering respect, it would be the golden zone to manage the max distance. These bursts would be need to be arranged so that they happen for a brief moment after the car de-accelerates to a given velocity.
These design issues are exactly the realistic engineer issues I mentioned.
So instead of creating a burst phase setup, and to avoid modifying dozens of cone shaped transmission pulleys, the builder would most likely benifit in respect to "ease-and-time-cost to long-distance-traveling-car ratio" by reducing the weight and friction issues after the drive/gear ratio and/or even transmission has been chosen, so that the car achieves a better top speed once the accelerating force is depleted.
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
Last edited by arkain101; 05-22-2009 at 03:51 PM..
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05-22-2009
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#47 (permalink)
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Re: Weight powered car
Quote:
Originally Posted by Turtle
Back to the OP, more or less. So we have demonstrated 3 wheels better because of less weight and we suggested large wheels & small axle for slow speed. Now I'm thinking that only the drive wheel(s) need be large and the other(s) can be small and so reduce weight. If we power a large single front wheel, we can have 2 small back wheels. 
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I like the idea. Basically: 
-source
Quote:
Originally Posted by arkain101
The only way you could prevent acceleration is having a nearly exactly even friction to force ratio, once the car is set in motion. Especially, if you DO NOT have a transmission to continually gear up as the speed slighty increases. Such that you prevent too much of a speed increase. (This is where and why your transmission actually would be of use) 
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Yeah, it'll take more force to get the car going than to keep it going as static friction is greater than kinetic friction. I also think Turtle's transmission idea would be beneficial in this regard. You could start out with a larger spool to give it enough torque to get the car moving then decrease the spool's diameter.
Quote:
Originally Posted by arkain101
This means, your car will have a velocity to time curve. It will be faster at the end of the track than it was at the start of the track.
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Well, at the track's start the velocity is zero and it's zero again when the car is done moving. That aside, I don't agree with your characterization (if I'm following what you're saying correctly) that constant force will provide constant acceleration. That would be true were there no friction (in spacecraft in space for example), but with friction the car's velocity will be constant through the vast majority of the car's trek.
Imagine an automobile idling on a level road. It will quickly accelerate to a speed where the force of propulsion is equal to the force of friction (maybe 10 kph) then it will stay at that speed for as long as the force of propulsion and the force of friction stay constant—which they would with this type car.
Quote:
Originally Posted by arkain101
Based on my experience, I am confident we could design two cars that travel nearly the exact same distances under the power of the weight. One car that does it in 5 seconds, while another car does it in 30seconds.
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I don't understand this statement. The potential energy of the weight is the same no matter how quickly its dropped. The only variable affecting total distance is friction. Friction is always greatest at a greater velocity, so cars designed to keep velocity at a minimum will perform better at distance. Not only does the physics bear this out, websites written by experienced mousetrap car builders recommend it which previous links in this thread show. Other things you say sound like you agree with this, but your quote directly above looks like you don't
Quote:
Originally Posted by arkain101
The first graph you should look at is the Time and Distance graph. The green line represents the moment the force for accelerating the car ends (the weight is no longer pulling) Each car has this occur at the exact same distance.
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Your red car in the time vs. distance graph has a greater velocity than your blue car. In order to have a greater velocity it will need a bigger spool on the axle (or smaller wheels) than the blue car. Either of those things will mean it travels less distance the moment the weight is done dropping simply because it is geared such that pulling the string 10 centimeters translates into less physical distance of car movement. The green line should not be at the same distance for both cars.
~modest
Last edited by modest; 05-22-2009 at 04:48 PM..
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05-22-2009
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#48 (permalink)
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Re: Weight powered car
Let me respond to each of these statements with one summarized statement.
I agree with you guys on the facts that:
A good place to start is a slow moving and high gear ratio setup. Meaning, the car is designed to travel a specific factor further on the track, than the weight falls on the car.
Now. Let's suppose you construct a car that functions directly under those guidelines. Some minor testing results in a car that creeps off the starting line, and slowly, slowly makes its way down the track. Good. We have an efficient setup. Agreed.
Now,
The car has:
1)a specific mass
2)a specific net friction
Lets say the car travels 8.5 meters before the force produced by the weight is depleted. Then coasts another 1.5 meters. For a total distance of 10meters.
Now. Lets do some modifications to the car. We rebuild the car out of carbon fiber and reduce its mass. Next, upgrade the wheels such that friction overall is reduced.
We set the car up on the track for another trial run, using the same gear ratio. Again, the car travels exactly 8.5 meters before the force produced by the weight is depleted. However, it achieves a higher top speed at this 8.5 meter mark. And goes on to coast 2.5 meters, for a total distance of 11 meters.
This does not claim that speed is better for distance. It only points out that a given gear ratio (pully system or whatever) can only deliver force over a specific distance, based on the control factor that the 1kg weight supplying this force only travels 10cm.
However, we know, based upon those starting guidelines that, if we increase the gear ratio even higher with this new modified car (lighter and less drag), we could achieve even greater distance.
So when it comes to engineering intelligence, for a quick design. We have two options to modify our max distance. 1) Adjust transmision and gear ratios or and 2) Adjust weight and friction.
Quote:
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This means, your car will have a velocity to time curve. It will be faster at the end of the track than it was at the start of the track.
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This was a slip of the tounge/finger. I meant that the car will likely be moving faster at the point where the weight stops supplying force, than the car is moving when it initially gets rolling along. (was equating end of the track with end of the weights force, my mistake). Of course there are variables here that could result in the car never achieving a significantly noticeable higher velocity further down the track than at the beginning (ignoring its "at rest" position). But this entirely depends on everything I just mentioned. Mass, Friction/drag, and Gear ratio.
Quote:
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Based on my experience, I am confident we could design two cars that travel nearly the exact same distances under the power of the weight. One car that does it in 5 seconds, while another car does it in 30seconds.
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Simple. Consider this. The car that does the race in 5 seconds has relatively high friction, low mass. It accelerates, to a specific top speed, moves down the track, goes into coasting mode then comes to a quick rest.
The car that does the race in 30seconds, has a very high mass and low friction. It takes a very long time to make its way down the track, but once it goes into coast mode, it coasts quite freely and for a long distance. (now the numbers 5 seconds and 30 seconds were thrown out there at random).
I believe we need these two equations to figure this out.
and
(? no,that can't be right, ( you might know what kind of equation im going for here, vector decelerations) I gotta run though, ill get back to this when I can)
where
v is the top velocity at beginning of coasting phase
a is negative (-a)
t is time
and d representing the coasting distance
I don't have time to run the math right now.
What I am suggesting is, and actually inquiring now is, is it not possible to reach the same distance at different amount of times, using the exact same 10cm 1kg weight?
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
Last edited by arkain101; 05-22-2009 at 05:12 PM..
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05-22-2009
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#49 (permalink)
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Re: Weight powered car
Working equations.
See what happens when I try to formulate my own equations just off the top of my head..
Ahhg...I need to find some reference equations. 
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When you go, you may take nothing with you except that which can be held in your heart. Fill it wisely.
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05-22-2009
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#50 (permalink)
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Re: Weight powered car
Quote:
Originally Posted by arkain101
What I am suggesting is, and actually inquiring now is, is it not possible to reach the same distance at different amount of times, using the exact same 10cm 1kg weight?
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Sure. A slow-moving car which is less-efficient than a fast-moving car can go the same distance in more time. If you wanted to purposefully sabotage a slow-moving car so that it went the same distance as a fast-moving car you would give it more friction and make the gear on the axle bigger (than it was originally). You could get it to go the same speed (as before), but less-far.
Quote:
Originally Posted by arkain101
So when it comes to engineering intelligence, for a quick design. We have two options to modify our max distance. 1) Adjust transmision and gear ratios or and 2) Adjust weight and friction.
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Those are the two factors which a person should focus on to get the greatest distance. Step 1: design a car with very little weight and friction. Step 2: gear it such that it barely creeps down the track. That's the ticket
~modest
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