Quote:
Originally Posted by arkain101
Okay.. Im quite certain I've got those source equations correct and ready to use.
We will say:
we know:
- we want the given distance each car travels is the same , equal
- the force for each car to accelerate (9.8N)
we need to find:
- the time it takes each car
- mass of each car
- the friction of each car
- acceleration of each car
- velocity of each car (at point where it enters coasting mode)
- the energy of each car
So in order to accomplish this, We need to give some characteristics to one car, and fill in the rest for the other car based on the first car data.
Car "K" will be known Car "U" will be unknown.
K is:
mass= 1kg + 1kg mass = 2kg
friction = 0.05N
Acceleration Force = 9.8N
There that should suffice, to begin solving.
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Okay. I can do this. I am going to try and fill out the details of a hypothetical car with significantly higher mass (than the other car) and significantly lower friction (than the other car).
Begin.
Plan:
First Step:
-Set Mass -car.
-Set Friction (neglect air).
-Set work distance.
-Set coast d (distance).
Second Step:
-Solve velocity initial -coast d.
-Solve average deceleration -coast d.
-Solve Kinetic Energy initial -coast d.
-Solve work -coast d.
Third Step:
-Solve acceleration avg -work d.
-Solve velocity final -work d (given as velocity initial -coast d)
-Solve Kinetic Energy final -work d.
-Solve Work -work d.
-Solve Power -work d.
Work Path:
First Step:
-Set Mass -car. = 2kg
-Set Friction (neglect air). = 0.05N
-Set coast d (distance). = 2 meters
Second Step:
-Solve velocity initial -coast d.
(note: need deceleration first)
? what is t
note: find t through velocity
Note: find hypothetical needed velocity to coast 2 meters @ M and friction. need to start finding energy, move into velocity needed to acquire such energy, solve t by given velocity:
note: move onto energy
(added after first pass)
solve V
note: solve t
note: 20 seconds unrealistic. Boosting fricton should resolve unrealistic time. (should of noticed that when acceleration output was 0.1m/s

, awfully slow)
Trying: 2N friction (repeating same process above, solving work 1st)
W = 0.4J
V = 0.4m/s
t = 5seconds
note (5 seconds for 2meters sounds reasonable to apply to a realistic mouse trap car situation). Hmm could choose time first, and work it through, but I will stick with 5s.
(repasting 2nd step for easy reference)
Second Step:
-Solve velocity initial -coast d.
-Solve average deceleration -coast d.
-Solve Kinetic Energy initial -coast d.
-Solve work -coast d.
Things known:
W = 0.4J
V = 0.4m/s
t = 5seconds
Ke = 0.4J
d = 2m
solving this strictly through latex as opposed to written hand on paper its utterly retarded... especially when you don't remember hardly any equations and have to manually swap stuff around and show work in latex.. lol.. FUN...

oh but wait.. I think I fixed the error.. EDIT... might be able to accomplish this.
(not quitting, continuing).
repeat,
Things known:
W = 0.4J
V = 0.4m/s
t = 5seconds
Ke = 0.4J
d = 2m
a = 0.2m/s^2
Second Step:
-Solve velocity initial -coast d. check
-Solve average deceleration -coast d. check
-Solve Kinetic Energy initial -coast d. check
-Solve work -coast d. check
Second Step Complete.

(assuming I have at least 5 errors (typical of my physics work)
Third Step:
-Solve acceleration avg -work d.
-Solve velocity final -work d (given as velocity initial -coast d)
-Solve Kinetic Energy final -work d.
-Solve Work -work d.
-Solve Power -work d.
(entering 3rd step with some experience this time

)
(moving work down in view)
W = 0.4J
V = 0.4m/s
t = 5seconds
Ke = 0.4J
d = 2m
a = 0.2m/s^2
-Solve acceleration avg -work d.
hmm lacking needed data... might need to input a hypothetical.
okay, so max work output of trap car.
(checking to make sure things are good.)
Oh... I've realized a mistake.
Ke is not 0.4j at .4m/s of a 2kg moving object.
I squared decimals.. and thats wrong isnt it?
If I use velocity as 40cm/s and then convert back to meters I get
Ke = 16j @ 0.4m/s
Okay.. i've been at this too long.. and I am getting in over my head.. I dont know if you can or can not square or square root decimal numbers in this situation.....
I submit to help...
