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06-04-2006
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#1 (permalink)
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Ancora Imparo
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Space Voyage #1 sub forum
This forum is entirely for the use of the Prophesy, it can be renamed later if needed.
I will be sorting out a few catagories throughout today and mixing some posts around, so bear with me
Jay-qu
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Jay-qu
::Hypography Moderator of..
Chemistry, Physics & Mathematics, Astronomy & Cosmology, Space and Technology & gadgets Forums
"I don't think much of a man who is not wiser today than he was yesterday."
-Abraham Lincoln
Physics Guides - Physics Resources and help
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07-13-2006
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#2 (permalink)
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Slaying Bad Memes
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Re: Space Voyage #1 sub forum
Anybody that has POV files, may I have one or two? I am trying to learn POV-Ray, and it is damn hard without an example that works well.
Email them to me as attachements or post them here.
Thanks
Pyro
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Hypography Forums Moderator
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What concerns me is not the way things are, but rather the way people think things are.
Epictetus, Greek Philosopher
The map is NOT the territory.
Korzybski, Polish-American Philosopher
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07-13-2006
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#3 (permalink)
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Rockin'
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Re: Space Voyage #1 sub forum
Sweet Christ, Pyro WHY?
Learn Blender instead, it's much easier, unless you go in for mental anguish.
TFS
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There are no stupid questions, but there are a LOT of inquisitive idiots.
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07-18-2006
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#4 (permalink)
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Slaying Bad Memes
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Re: Space Voyage #1 sub forum
Quote:
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Originally Posted by TheFaithfulStone
...Learn Blender instead, it's much easier, unless you go in for mental anguish.
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Well, there is a lot to be said for mental anguish, but I would rather save some time if I can. Blender? Okay, I'll check it out.
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Hypography Forums Moderator
-- - - - - -
What concerns me is not the way things are, but rather the way people think things are.
Epictetus, Greek Philosopher
The map is NOT the territory.
Korzybski, Polish-American Philosopher
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07-20-2006
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#5 (permalink)
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Understanding
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Re: Space Voyage #1 sub forum
Quote:
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Originally Posted by Pyrotex
Anybody that has POV files, may I have one or two? I am trying to learn POV-Ray, and it is damn hard without an example that works well.
Email them to me as attachements or post them here.
Thanks
Pyro
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Try this one, it is fairly simple. I wouldn't render it at larger than 320x240, however, unless you are willing to wait for a while. I beefed up some of the settings for more realism, which slows it down a bit.
Quote:
// ==== Standard POV-Ray Includes ====
#include "colors.inc" // Standard Color definitions
#include "textures.inc" // Standard Texture definitions
#include "functions.inc" // internal functions usable in user defined functions
// radiosity (global illumination) settings
global_settings {
radiosity {
pretrace_start 0.08 // start pretrace at this size
pretrace_end 0.04 // end pretrace at this size
count 350 // higher -> higher quality (1..1600) [35]
nearest_count 7 // higher -> higher quality (1..10) [5]
error_bound 1. // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace step
gray_threshold 0.8 // increase for weakening colors (0..1) [0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1) [1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
//media on // take media into account [off]
//save_file "file_name" // save radiosity data
//load_file "file_name" // load saved radiosity data
//always_sample off // turn sampling in final trace off [on]
//max_sample 1.0 // maximum brightness of samples
}
}
// set a color of the background (sky)
background { color rgb <0.3, 0.3, 0.3> }
// perspective (default) camera
camera {
location <0.0, 4.0, -5.0>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
// An area light (creates soft shadows)
// WARNING: This special light can significantly slow down rendering times!
light_source {
0*x // light's position (translated below)
color rgb 1.0 // light's color
area_light
<8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
4, 4 // total number of lights in grid (4x*4z = 16 lights)
adaptive 0 // 0,1,2,3...
jitter // adds random softening of light
circular // make the shape of the light circular
orient // orient light
translate <40, 80, -40> // <x y z> position of light
}
#declare dimple1 = union
{
#declare Count = 0;
#while (Count < 40)
sphere{<0,0,0>, .1 translate x*1.06 rotate y*Count*9}
#declare Count=Count+1;
#end
}
#declare dimple2 = object{dimple1 rotate y*4.5}
#declare dimple3 = union
{
#declare count2 = 0;
#while (count2<10)
object {dimple1 rotate z*18*count2}
object {dimple2 rotate z*9 rotate z*18*count2}
#declare count2=count2+1;
#end
}
difference
{
sphere
{<0,0,0>,1}
object{dimple3}
pigment{color White}
finish {specular .5 roughness .007 ambient 0}
rotate y*90
}
plane
{ y, -1.0
texture
{
DMFWood6
translate
x*10
rotate y*30
}
finish{ambient 0}
normal
{
wood .075
turbulence 0.04
octaves 3
scale <0.05, .05, 1>
translate x*10
rotate y*30
}
}
plane
{ z, 3.0
texture
{
pigment{color Wheat}
finish{specular .15 roughness .03 ambient 0}
normal{bumps .025 scale.15}
}
}
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07-20-2006
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#6 (permalink)
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Understanding
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Re: Space Voyage #1 sub forum
Quote:
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Originally Posted by Pyrotex
Well, there is a lot to be said for mental anguish, but I would rather save some time if I can. Blender? Okay, I'll check it out.
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Blender is okay, I've played around with it a little. I still like POV-Ray. To each his own, I quess. If you really want a modeler, may I suggest Moray? It's a wireframe modeler that uses the same primitives as POV-ray, and can even export as a POV file.
One of things I like about POV-ray is that you can enter the transforms as math functions that use variables and in some ways treat it almost like a programing language. It was that ability that made this animation a lot easier to make.

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07-20-2006
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#7 (permalink)
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Ancora Imparo
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Re: Space Voyage #1 sub forum
that is incredible stuff, sounds like another thing in my to-learn list!
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Jay-qu
::Hypography Moderator of..
Chemistry, Physics & Mathematics, Astronomy & Cosmology, Space and Technology & gadgets Forums
"I don't think much of a man who is not wiser today than he was yesterday."
-Abraham Lincoln
Physics Guides - Physics Resources and help
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07-20-2006
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#8 (permalink)
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Rockin'
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Re: Space Voyage #1 sub forum
Janus has a point that if you're more comfortable with programming than with "clay" then POV-ray is probably more your speed.
It drives me batty.
TFS
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There are no stupid questions, but there are a LOT of inquisitive idiots.
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07-20-2006
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#9 (permalink)
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Ancora Imparo
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Re: Space Voyage #1 sub forum
ok well I might give it a go, I can program
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Jay-qu
::Hypography Moderator of..
Chemistry, Physics & Mathematics, Astronomy & Cosmology, Space and Technology & gadgets Forums
"I don't think much of a man who is not wiser today than he was yesterday."
-Abraham Lincoln
Physics Guides - Physics Resources and help
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07-21-2006
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#10 (permalink)
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Creating
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Re: Space Voyage #1 sub forum
I on the other hand... prefer 3DS Max. Has all the things you want, Janus. Damn simple to use also. I never got the hang of Blender, mind...
Is this what this thread was meant for?
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ronthepon, capitals avoided.
And don't ask me why.
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