Religion vs. Religion: The Game

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Old 07-23-2008
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Re: Religion vs. Religion: The Game

This game could repeat like metal gear solid, all the bad guys could reincarnate and show back up in each new version of the game when they are released!
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Old 07-23-2008
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Re: Religion vs. Religion: The Game

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Originally Posted by Moontanman View Post
This game could repeat like metal gear solid, all the bad guys could reincarnate and show back up in each new version of the game when they are released!
Play station game....
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Old 07-23-2008
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Re: Religion vs. Religion: The Game

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This game could repeat like metal gear solid, all the bad guys could reincarnate and show back up in each new version of the game when they are released!
I believe the appropriate term in this context would be "resurrect."
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Old 07-23-2008
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Lightbulb Re: Religion vs. Religion: The Game

That's a point we can maybe address within the game. Your card says, "You stop to fight over the afterlife; roll dice"

So, in kind of a summary, we have a board, tokens to move, dice to roll, and cards to choose.

Ideas:
1)Use regular polyhedra dice (all 5) and have which one(s) are used conditional on cards or board position?
2)Include both directions and colors on board spaces to add complexity to play?
3) use multiple decks of cards (possibly matched to board-space colors?) similar to Chance & Community chest in Monopoly but more numerous? 5 different kinds? 6?

That's all I got. Anyone drawn up a board yet? ...........
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Old 07-23-2008
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Question Re: Religion vs. Religion

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Originally Posted by Pyrotex View Post
Imagine a board game with three folding sections--say about 24 inches by 36.
There is a path down the length of the board, but it's squiggly, like a maze.
I know your facility with mazes Winston, but I suggest a labrynth instead. If I'm not mistaken, in the rigorous math-path sense, a maze has dead ends wheras a labrynth does not. >> Labrynth
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Old 07-23-2008
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Re: Religion vs. Religion: The Game

In an effort to complicate things (), what about a 3-d board design. It could consist of a labyrinth ascending a mountain. (king of the hill style I suppose)

I like you ideas Turtle. I have the software accessibility to draw up a board, but I'm not skilled in graphic design. Modest seems pretty skilled at graphic design though. He might help (I'm sure others here are equally skilled).

I think it's ok to draft it on vellum, or whatever, at first, but I think a digital version would be the best. We could create an excel sheet for the ('community chest'-like) cards. Using random.org, we could select cards at random (same goes for dice play). Using Gimp, we could create custom playing pieces that can be layered onto the game board. This would enable us all to move pieces by simply passing the Gimp file around (sequentially of course).

But, I digress...

We should come up with agreed upon gameplay, rules, etc. before we get into the design.
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Re: Religion vs. Religion: The Game

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In an effort to complicate things (), what about a 3-d board design. It could consist of a labyrinth ascending a mountain.
Or, maybe something like this:






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Old 07-23-2008
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Re: Religion vs. Religion: The Game

Hmm...That would certainly be easier than constructing a 3-d "mountain".

"That's highly illogical captain."

...Speaking of which, my last post which ended with "We should come up with agreed upon gameplay, rules, etc. before we get into the design.", was not really thought through well. We obviously need a basic design before we can make rules and construct the gameplay.

So, usually with board games, you have either a static board that is transversed by multiple pieces, or you have a dynamic board that represents the pieces (ie, a corner for Christians, a corner for Muslims, etc.). For a game such as the one we're talking about, I see advantages to both approaches. Yet, I find the static model more appealing as it gives more opportunity to construct the game play independent of the board. I'm thinking of something static, like monopoly, but "Park Place" (or any other spot) could represent different things for different theists.

We could get crazy though and have a melding of Pyro's "elevator mazes" and the'Star Trek version' of Chess.
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Re: Religion vs. Religion: The Game

Board game design 101

Board Game Design First Steps
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Re: Religion vs. Religion: The Game

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Originally Posted by freeztar View Post
We could get crazy though and have a melding of Pyro's "elevator mazes" and the'Star Trek version' of Chess.
...or maybe Mousetrap...



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