Hmm...That would certainly be easier than constructing a 3-d "mountain".
"That's highly illogical captain."
...Speaking of which, my last post which ended with "We should come up with agreed upon gameplay, rules, etc. before we get into the design.", was not really thought through well.

We obviously need a basic design before we can make rules and construct the gameplay.
So, usually with board games, you have either a static board that is transversed by multiple pieces, or you have a dynamic board that represents the pieces (ie, a corner for Christians, a corner for Muslims, etc.). For a game such as the one we're talking about, I see advantages to both approaches. Yet, I find the static model more appealing as it gives more opportunity to construct the game play independent of the board. I'm thinking of something static, like monopoly, but "Park Place" (or any other spot) could represent different things for different theists.
We could get crazy though and have a melding of Pyro's "elevator mazes" and the
'Star Trek version' of Chess.
