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Originally Posted by theblackalchemist
( first time i posted here, hope i am not breaking any rules! if so, sorry0
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Since OGames.org isn’t a competing science forum, promoting it here’s OK. To be really in the right spirit, the science or technology of the linked-to website or its content should be worth discussing.
Though I’m a big fan of unrealistic tactical (actual moving around and shooting) games that essentially jazz up naval wargames with space-opera gadgets like shields and phasers (eg: the 1979 “3-ring binder rules” game
Star Fleet Battles), I’m not much of a fan of strategic games in an ultra-soft sci-fi universe, which OGame seems to be. The science of these tend to be pretty goofy, of the “too bad to even be wrong/taken seriously”, though criticizing them for that badly misses the point of these games – you don’t criticize chess because it’s not a scientifically accurate simulation of medieval warfare.
Most folk I know with a gaming and science background have at least flirted with designing a scientifically realistic future space game, and had similar experiences with the necessary tradeoffs between scientific realism and game playability, as well as how difficult it is to predict what a “scientifically realistic future” is sufficiently to build a game around one. For all I know, hundreds may have succeeded brilliantly, but the games been so unpopular as to be effectively unknown – the awful curse of building a game nobody will play. A couple such efforts have been mentioned over the years at hypography.
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